Jebediah Sanders

Personality
 A very hard worker, he will take almost any job and go through any means necessary to see it finished including teaming up with any number of would be enemies. He's not afraid to get his hands dirty, and is somewhat good at keeping up a facade to get what he wants.





Appearance
PERSONALITY SECTION

History
-spoilers-

Before the events of Gunpowder, Jebediah was a nobody bounty hunter in practice for only two years. Up until the death of his daughter and wife at the hands of one of Jedediah Rush's lackeys he had been on the road to becoming a judge. But when Jeb's father announced that the lackey was to walk away innocent, he turned his back on the law and attempted to take matters into his own hands. One year later he had managed to track down the Rush gang and challenged their leader to a one-on-one fight after having killed the lackey. Rush accepted and scarred Jebediah's face with his burning hand mark, and shot out a chunk of one of his ears. After the encounter, Jedediah and his crew disappeared leaving the nearly dead Jebediah in the middle of the desert. Janet found him not too long after and took him in. To show his thanks, Jeb decided to work with/under Janet in order to catch more outlaws for her own devilish schemes. And in return, every now and then she would give him a lead or two on the whereabouts of the Rush gang. It was at some point during this time of employment but still before the events of gunpowder that a chunk of the bounty hunter's other ear was blown off.

during the rp, jeb fucks everything up

Weaponry
Mr.Truth - Classic .45 Revolver

Rey - Experimental 18 Shot .45 Revolver

Old Captain's Sword

Stock Spells:
Hex of Pain

Elemental Shield - Air

Summon Small Object

Blink

Summon Object

Special Spells
Tunnel Shot  - Air - Whenever Jebediah shoots a gun (more proficient with revolvers) he can use this spell to control the direction of the shot up to a certain range. As he grows more powerful the range increases. Range is currently set to 5 meter radius

Windfury  - Air - This spell enhances the muscles to make you move at a faster rate or the senses of the mind to increase your reaction time. Cooldown for this spell is 5 minutes, lets you move up to 100 yards over the span of 2 seconds and increases your senses to a .01 second reaction rate.

Springstep  - Air - Allows the user to jump over a 1 story building starting from a standstill with ease. Given a running start they would end up crashing through a 2nd story window and then whatever the equivalent is for distance.